Savage World of the Sundered Skies

Session 1 - Scavenger Hunt

The crew had been stuck on Gateway, not having a boat and all, and was anxiously looking for work to get out and see the Skies. After what seemed like ages, one member finally landed something. It pays decently for a short job, but it at least got them off the island for a while. Plus, they could find some decent salvage during the job.

They are on board a small cloudskiff, the Chance, and are four days into an estimated week-and-a-half job. They’ve been hired by Tomas Hawke, a merchant back on Gateway. Hawke has hired them to investigate a shipwreck somewhere in the Shattered City. The wreck is supposedly of a frigate called the Raven, which was captained by Hawke’s son, Allon. Hawke is seeking only closure; his son’s ship disappeared seven years ago. He agreed to pay a sum of 1,000 cogs and the majority of salvage found if the crew were to bring him either his son’s remains or the black hawk-embroidered gloves that he wore.

Karr Luckfinder, the captain and crew of the Chance, claims to have discovered the wreckage, and Hawke has hired him to take the crew there. Karr is meant only to ferry them, and was promised 2 shares of any salvage found.

Once the Raven was spotted, Vyse and Clutch set off on the ship’s island hopper. When the neared the island, a group of unusually-aggressive barnacle apes started pelting rocks at them! Unable to really fight back, they just had to keep dodging. Vyse got nailed in the head and started bleeding profusely; but – thank the Gods – it was not nearly as bad as it looked. Once they neared the shore, Vyse hooked one of the apes with his grappling hook and pulled him off the island, scaring the others away.

Upon approaching the wreckage of the Raven, Vyse and Clutch knew they were going to have to climb. Luckily, Vyse was there to help. With little trouble, they made it to the upper deck. Alarmed by a pile of skulls (probably the crew’s), they proceeded into the lower deck with caution.

The lower deck stunk of death and decay; it was so bad that Vyse got sick. Somewhat fatigued, they searched the deck, finding nothing but a few vials of what looks like water in a now worthless chest. Some of the masonry that fell on the ship formed a makeshift stairway down into the hold.

Carefully descending the steps, Clutch was surprised at the landing by more barnacle apes. One of them was slightly larger, whose eyes glowed orange as if taken by the Void. Before Clutch was able to get into the fray, two of the apes started clawing Vyse. Once he realized what was going on, however, Clutch made quick work of the apes.

Session 2 - Scavenger Hunt
Friends in Odd Places

While Clutch and Vyse were exploring the ruins of what they are calling Tower Island, they witnessed a small vessel crash into the tower. Amazingly unharmed, its only passengers were Gizmo, an engineer; and Skybeard, a quirky sorcerer. After some time and discussion, they agreed to give the two newcomers a ride to Gateway if they helped them search the tower.

In the basement of the tower, they came across a foul beast – some kind of deformed obese human. It immediately attacked them while animating some nearby skeletons (one of which wore the gloves they were looking for). It was a long fight, but they eventually got the better of the creatures. They were able to scavenge some old weapon and armor scraps from the tower, and also found an odd medallion on which a behemoth-like creature was depicted flying over what seemed to be a body of water.

After some further discussion of loot-splitting, Clutch and Vyse agreed to cut the newcomers in on the salvage since they helped in the fight. Luckfinder made things a little easier by foregoing his shares in return for the medallion (although Skybeard had a liking to it).

During the trip back, all but Clutch were awakened by screaming on deck, to find that Luckfinder was encapsulated by glow – brighter than they had ever seen. A deep, booming voice was heard from within the light. It claimed to be the god Lightbringer, charging them to find “artifacts of the Souls,” else the Shield would fail.

  • The fuel that burns in the Queen’s barge
  • The armor of Orcbane
  • Festival’s harp
  • The hammer of the damned dwarf
  • The Raven staff

The message didn’t make much sense to the group, but they figured they shouldn’t ignore a god. In the mean-time, the light faded away, leaving an enraged ogre in Luckfinder’s place; the poor sap had gone glowmad! The fight was rather quick with Vyse running around the ship tying the ogre to the mast with his grappling hook while Gizmo and Skybeard exchanged blows with the ogre.

Session 3 - A Dragon's Rage

The group split ways for a while. Gizmo and Skybeard had some things of their own to tend to in Gateway, so Clutch and Vyse headed back to Tower Island (after getting paid, of course). They loaded up their new skiff (re-christened Spirit of the Zephyr) with what salvage they had to leave behind and returned to Gateway to sell it. The only trouble they ran into was a debris field that damaged the ship’s hull, but it wasn’t too bad.

After getting the ship repaired and selling their cargo, Clutch and Vyse started looking into the Lightbringer’s message to them. They got hold of Joseth Truthbearer, who excitedly planned to get them aboard Bone Queen’s flagship death barge Soulflame. Feeling they might need some help, they hired a mercenary named Drachma and went with Joseth.

A few days spent in the Shattered City would drive anyone to madness, but these three stayed sane. On the third day, they spied some skiffs heading their direction. They all drank some potions that Joseth gave them and passed out.

They awoke in a room made of skin and bone to the sight of three zombies searching through bodies. While Clutch and the merc made quick work of them, Vyse found their equipment piled in a corner. They rushed out of the room and dispatched a few more zombies before they realized they they looked to be undead! It must have been the potion. They found that they were able to explore the ship unhindered.

After locating the engine room, they decided to plan their escape before acting. They went topside and found a bunch of cloudskiffs, of which they sabotaged all but one. Clutch also grabbed some gunpowder from one of them to make a powder bomb.

Back in the engine room, Clutch sneakily lit and threw the bomb, providing a short distraction (and damaging a ghost!). As the fight broke out, the three of them seemed to be in far over their heads. Vyse was nearly killed by zombies while trying to open the furnace door, but Clutch was able to come and help. When the door was opened, an ethereal dragon charged out, breathing fire over absolutely everything. Panic ensued among the heroes until they realized that they were not being harmed; after which they quickly dispatched the remaining undead. After they were taken care of, the dragon transformed the mercenary’s pistol into the likeness of a dragon and disappeared into the ship.

Shortly after, the ship began shaking. Not only did it have no pilot, but it seemed to be moving on its own. They had little time to escape, but thanks to their planning were able to make it to a skiff just in time to see the Soulflame disintegrate into the void.

Session 4
Thar be Pirates

Vyse, Clutch and Drachma made it back to Gateway after a few days of flying without issue. Vyse had some business to take care of, so Clutch went drinking. While carousing, he met up with a human named Dan Bon Jovi, who had purchased a bag of dirt from a drunkard who claimed that the source of the dirt was home to a band of pirates. Dan Bon Jovi, being a bounty hunter, jumped at the chance for a job, but needed transportation. He hired Clutch to take him there.

The island turned out to be just a few days’ travel into the Shattered City, just like the man said. As they approached the island, Clutch spotted a ship moored at the shore. Thirsting for battle, he climbed the void and dropped the Little Baystar, as he has dubbed it, onto the ship. Clutch skillfully piloted the ship to skid across the deck of his target, bouncing off and onto the island. While their ship sustained damage to its steering mechanism, the jolt of the crash threw Dan Bon Jovi from the deck, sustaining some minor injuries. Looking up, he saw a group of 9 men running toward them.

Session 5
Crime Pays

Weeks 6 – 25

Dan Bon Jovi quickly climbed the beached sky ship and helped Clutch man their only cannon (thankfully, it was facing inland). They got a few rounds off before Clutch decided he’d rather get in the fight up close; it was, after all, his nature. Dan Bon Jovi stayed and manned the cannon.

Clutch made quick work of the majority of the inhabitants, often felling two or three at a time. His fight concluded with a long duel with the apparent leader; while Dan Bon Jovi provided cover fire with the cannon, taking care of a few men and destroying the structure on the island.

After the battle, they realized they were pretty much stranded. Their ship was functional, but they had no means to get it off the island. To make matters worse, Dan Bon Jovi began to succumb to glowmadness. They searched the small island, got Dan Bon Jovi shut inside the dark of their ship’s hold, and Clutch began trying to build a makeshift sail to attach to the ship’s island hopper.

Almost a week went by, when they heard cannon fire out in the void. Clutch quickly realized that the culprit ship was the Spirit of the Zephyr! Vyse, along with Drachma had found them, and they were saved!

Vyse had asked around and found the old drunk that sold Dan Bon Jovi the dirt; apparently, he had been selling it to others, feeding the pirates with prey.

Vyse and Drachma disembark to help prepare Little Baystar to be towed, as well as to check out the small island for themselves. Drachma points out that the rubble from the structure could sell as salvage. They load up both ships with what they could carry and set off with the Zephyr leading the way and the Baystar limping behind.

They reach gateway a week later. Dan Bon Jovi collects his bounties and heads indoors to recuperate from the Glow. Vyse feels the need to learn to build ships and asks around the shipyard. He meets a dwarf named O’Malley who agrees to teach him in return for free labor. Clutch works at the shipyard for five weeks.

Vyse is kept busy travelling the city buying and selling goods. He spends three weeks selling the salvage from the island, finding and purchasing three cannons, and finding a rare item for himself. He then relaxes for the remaining two weeks while Clutch finishes his training.

Once Clutch finished learning the basics of his new craft, he heads out drinking while Vyse looks for work at the Courier’s guild. They gave him a message to take to Roseport in Heartland. As fate happens, Clutch is approached by two elves, Jeche and Jarl, while he drinks in their establishment, the Windblown Flotsam. They comment on his gruff look, and offer him a smuggling job to take some weapons and armor to another elf, Gareth, in Roseport.

Seeing this lucky break as a lucrative opportunity, they took both jobs (after outfitting Little Baystar’s cargo space to be hidden) and shipped out.

They had an uneventful four-week journey to Heartland. This put Vyse right on schedule for his delivery, which he made immediately; with Clutch being a Wildling, they wanted to spend as little time in Heartland as possible. Vyse contacted Gareth about the shipment form Gateway, and to offer to sell him their spare cannons. He agreed, giving them a bank note, and later came to the ship to pick up the goods and make them a additional offer. He offered the crew a chance to “double their earnings” by smuggling a group of wildlings out of Heartland to Canopy. They jumped at the opportunity, paid a visit to the Navigator Hall, stocked up on supplies and shipped out once again.

It was a six week journey to Canopy, and they again didn’t pass another soul on the way. Upon arriving at Timber, the local Port, Vyse and Clutch set out to find the foreman. Easy enough, as he was actually named Foreman. Foreman looked over the papers from Gareth, and nodded to his men who loaded a crate onto the ship. The crew was surprised to see it full of cogs – about $7,000!

They stayed a week in Timber relaxing and trying to find goods to ship to gateway. All they found was some scrap metal, but Clutch realized that it wasn’t worth purchasing here where metal is scarce. They stocked up again and began their long eleven-week journey back to Gateway.

One week out, they passed a Frigate in the distance. It was a tense few hours, wondering if they were pirates or not, but the frigate eventually changed course to avoid the Zephyr and Baystar. One week later, they spied a small fleet of ships far in the distance. The crew knew they were spotted – probably by pirates – when the three ships changed course to intercept them!

Session 6
The Chase!

Weeks 25 – 37

The crew changed course to flee from the small fleet heading their way – they had no interest in the possibility of finding out who was chasing them out-numbered. In the meantime, Vyse found an elf named Ivella stowed away aboard the Zehpyr. While he was not happy to find a stow-away, Vyse took the situation as an opportunity to gain an extra set of hands on board. She seemed to know her way around ships, and also looked to be able to handle herself in combat.

Their pursuers stayed on their tails for about half a week before catching up with them. Thankfully two of them fell behind, leaving only one ship to deal with. They broke course to take a more offensive position. After a few cannon-volleys were exchanged, Clutch was able to maneuver the Baystard parallel to the frigate, and they quickley boarded each other. What followed was a vicious fight. Clutch, growing ever more thirsty for blood, swung onto the frigate, killing most everyone in his path. Dan Bon Jovi stayed aboard the Baystard firing the cannon into the frigate. With some covering fire from the Zephyr, the crew overtook the frigate, killed the captain, and took 8 of the now-obvious pirates prisoner. Dan Bon Jovi, seeing cogs in his eyes, offered the prisoners the chance to work for them in exchange for their lives (with the intention of turning them in to the Trade Council when they get back to Gateway).

The frigate – Windstorm – was in too poor condition to take while being pursued, so they decided to take what they could off of it and blow up the magazine. The explosion nearly damaged their own ships as they escaped, but it also provided some much-needed cover (and distraction) to allow them to escape the rest of the fleet.

Five peaceful weeks pass as they grow ever-more anxious to get to Gateway, when a dreaded sight is seen through the Void behind them: it seemed that the pirate fleet had caught up with them. The Lady of the Winds must have been on their side, however, as one of the ships came to a halt; they must have had some issues of their own! Now they only had to escape one ship again.

As this frigate – Distemper – closed in on them, it became obvious that it was much better outfitted than the last. They tried to stay out of close combat and deal with it with their cannons, but they were unable to penetrate the hull. As always, Clutch, thirsty for blood, maneuvered to board. This time, the pirates kept boarding them. vastly outnumbered, it was looking very grim for our crew. Their persistence and will-to-live eventually prevailed, however, as the pirates determined that they could not handle the number of casualties they were sustaining. They cut the lines and fled, and our crew took their chance to continue to Gateway.

The Shattered City could not come in to sight fast enough. On their 8th week, they passed a couple of ships in the distance moored to each other, and had not interest in investigating. Home was their only goal. The final three weeks seemed like a decade, but they made it!

Vyse, being as street-wise as he is, spent the next two weeks acquiring more cannonballs and selling what little cargo they had. All in all their long journey was well worth it. Jeche and Jarl paid them generously for their Heartland delivery, and offered them continued work if they ever desired it.

Session 7
A week late, so a cog short

Weeks 38 – 52

Our crew took only a couple of weeks in Gateway to relax and resupply before they were eager to get back out into the Void. Of course, the Void is just a side-effect of their desire to make some money, but they do spend a lot of time there. It’s a wonder they aren’t glowmad yet!

Vyse headed up to the Gateway Courier’s Guild looking for work. They had a message to be delivered to Breland Wedhol in Bridgeways. The estimated pay was the standard $1,200 for a 4-week delivery. He, Clutch and Dan Bon Jovi set off on the Baystard (leaving the Zephyr at the docks) as soon as they were ready.

Three weeks out they pass an unusual frigate flying merchant flags. The entire ship looked to be made of metal, and was mostly enclosed. Vyse was able to spy a few people inside as they passed.

Two weeks later they arrived at Bridgeways – one week late for Vyse’s delivery. He was paid 20% less, as is standard. He also agrees to deliver another letter back to Gateway. While Vyse was delivering his message, Clutch went to the shipyard to see what the people of Bridgeways could offer in the way of ship upgrades. Impressed with the local Windsilk Sails, he commissioned two sets of sails for their cloudskiffs. They spent a week in Bridgeways searching for goods to sell, but could not procure anything from which they thought they could profit.

As they set out to return to Gateway, they found themselves cursed by the winds; even with the new sails they were travelling much more slowly. Two weeks out, they spied a frigate ahead in the distance. As the two ships closed in on each other, the frigate began to maneuver itself in a potentially hostile manner – heading straight for them. Clutch, always eager for a fight (and dreaming of procuring a frigate), did not even think about turning away. The ships circled each other and exchanged cannon fire, eventually ending in the Baystard positioned to board the frigate, which was full of pirates. The pirates were not very well armed, and proved to be a threat only in numbers. Half of them swarmed the Baystard, while Clutch jumped aboard the frigate alone.

Vyse took to hand-to-hand combat, kicking at least three of the bastards off of their ship. Wounds were exchanged all around as the sounds of gunfire and steel against steel rang across both ships. The battle raged on furiously, and our crew began to fear for their lives – well out-numbered. The tide changed quickly, however, as Drachma landed a solid shot on the pirates’ captain, setting him alight with his pistol’s fury. Once the fighting stopped, sixteen of the pirates and their captain laid dead on the ships, and the remaining eight surrendered to the Baystard.

The frigate was in good condition, and was carrying a small load of cogs. They also realized that they had just enough hands to sail it with the Baystard in tow. It was very slow, and added some time to their journey; they made it to gateway six weeks later (two weeks late on the delivery).

Session 8

Year 2, Weeks 1 – 36

2 weeks selling Zephyr (and clutch failing to find potion of healing)
1 week finding Potion (Vyse), Cannonballs (Dan)
1 week finding crew (Clutch), hires Bleemie
1 week finding Musket (dan) and cannonballs (clutch)
1 week finding work, dan takes a bounty to remove Grotesque threat on Nansea Pansea
1 week travel/search for Grotesques
1 week travel to gateway
10 weeks to Shadowhaven
1 week selling/buying goods (vyse), dan notices as going mad by guards, runs away
2 weeks searching for ship upgrades (clutch)
5 weeks to Heartland
1 week in heartland; vyse sells weapons/armor loads to Gareth, agrees to smuggle 12 wildlings and wait 1 week to get more. Dan finds bounty job to find proof Gareth is helping to free wildlings, offers $1k per returned wildling. Crew warns gareth and leaves.
9 weeks to Timber (runs into escaping wildlings and windstorm, passes elven patrol)

Session 9
The Shepherd

Year 2, Weeks 37 – 46

Our Crew took some leave in Timber to do some trading and carousing. Vyse spent 2 weeks selling their current cargo and replacing it with a stock of wooden supplies, while Clutch caroused a bit with the crew. While loading their new cargo, a deer wildling came running out of the woods toward them, covered in blood.

“Help! Please, you have to help us!”

After some calming and questions, they discovered that this wildling, Roe, had run through the forest for two days in search of help. His settlement was being hunted by a Shepherd!

“We were smuggled out of Heartland sixteen years ago. We made a good life for ourselves in the forest – free at last!

“One month ago, a shepherd tracked us down. We fought back, but the elf was skilled and we have no warriors. We did the only thing we could – we ran.

“The attacks grew worse and worse. It is obvious the shepherd isn’t alone – she has ferals with her. We decided, as the fastest, I would make a run for it and try to get help from the human tree-eaters. The others are making a stand a few hours from the village. I got past the shepherd and her creatures, but she managed to wound me.

“Please, you must help us!”

After some discussion, Our Crew decided to help. They formed an excursion party that consisted of Clutch, Vyse, Dan Bon Jovi, Drachma, and 4 of the deck hands. They were led by Roe through the forest for 4 days. The crew insisted on making camp each night – to Roe’s protest. On the second day, Drachma tripped a blade trap, but was able to jump out of the way just before being hit. At the end of the third day cycle, the Crew decided to push on through the sleep cycle to make it to the settlement sooner.

Upon reaching the wildling village, they found that it was a complete mess. Homes and shelters were torn apart, and not a soul was still in the settlement. Roe lead them out of the village down an animal path. After two hours, they found the site of a recent battle. Three mauled wildling corpses were spread around a large man-wolf creature that was slain by the wildlings’ spears.

Three hours later down the trail, they heard the sounds of fighting. Just ahead, across a large clearing, stood an Elf. She was intently watching two ferals try to draw wildlings out of a rock outcrop, and would pick them off as they fell out.

The Crew immediately attacked, but were unable to surprise the shepherd. Dan Bon Jovi and Drachma slowly closed in, firing their guns at the elf and ferals, who immediately charged at them. Clutch and the crew closed as fast as they could. The battle eventually turned into close combat between Clutch, the Elf, and Roe. Wounds were exchanged, but the Elf and her ferals finally fell.

The wildlings were unimaginably grateful for their help, but couldn’t offer them any payment other than whatever they could find on the Elf. After looting the bodies of their foes (finding cogs, armor, weapons, Elvish potions, and a peculiar potted plant), they made the 4-day hike back to Timber. The fruit from the plant thankfully was able to sustain all eight of them for the whole trip; the fruit seems to grow back every day.

They set out for Gateway as soon as they returned to their ship. This trip has been very long for them in the past, but they were able to make it in merely 6 weeks! They didn’t even run into any pirates; the islands must have shifted just right in their favor!

Once in Gateway, Vyse sold their cargo of wood to Tomas Hawke and went to the library to research the plant they found.

Session 10
Dirty, stinking Orcs!

Year 2, Weeks 47 – 52

Year 3, Weeks 1 – 9

The Rogue Jacks, as they’ve taken to calling themselves, begin this session in Gateway. Vyse spends some time researching information about the ‘Armor of Orcbane,’ one of the relics mentioned by Oceanus. He finds no real information about it; it seems that this is an unknown name.

While Vyse does his research, Dan Bon Jovi tries to get a meeting with the Trade Council representative to inquire about bounty jobs. Finally getting a meeting toward the end of the week, he was pleased to find out (albeit rudely) that there is a high-paying job that no one has taken. There are some rogue Drakin who have been terrorizing the people of Dragon’s Spine. The job pays a whopping $2,600 for the leader of the group (alive, of course). This is a widely-known warrant as well, meaning that, if caught, the bounty can be claimed at any Trade Council office.

The following week was spent purchasing building materials, an abundant resource in Gateway, from Tomas Hawke. The Jacks, loaded and ready, set out for Dragon’s Spine.

The 8 week journey to Dragon’s Spine was uneventful except for the crew getting irritated with the long journey. Thankfully, the glowmadness started to set on late in the journey, so the crew was able to relax and recuperate with little trouble.

The first week was spent by Vyse trying to sell the building materials from Gateway, however none of the buyers he found were willing to pay more than he bought them for. Dan Bon Jovi did what he could to find more about these troublesome Drakins while Drakdor Highwing visited some old friends.

Clutch took this opportunity to see what kind of ship modifications were available here. He had spoken with some Drakin shipbuilders on Shadowhaven and was impressed with the work they did there. He purchased an Improved Tiller and Dragon Ram for their flagship, the Whiskey Jack.

During this week, Dan Bon Jovi also found out about some Orc murders that had been happening recently, causing quite a fuss. Orcs have been harassing non-Orcs, and speaking about returning to their ‘old ways.’ In an effort to thwart the crimes, the Foreign Quarter militia decreed that weapons larger than daggers were not allowed to be carried in the city. This has not stopped them, unfortunately, but has helped them keep some peace.

The next week was spent talking to locals about the murders. After a while, they were assaulted by a group of Orcs, angry about the murders and just looking for an excuse to blame anyone involved.

The battle began with the Jacks outnumbered 4 to one and surrounded. With no real option of escape, they had to fight – and fight they did. Orcs began falling left and right – nearly half of them were killed before the militia showed up to break the fight up. Bleemie was mortally wounded, and passed just as the fight was ending. The militia arrested everyone involved that they could catch.

There was a short trial, though it was obvious that they had no intention of hearing either party’s case. The Jacks were each fined $300 (Dan Bon Jovi was fined an extra $400 for making some rude statements to the judge), but were allowed to instead serve the militia for a time. They were tasked with finding an Orc willing to act as bait to find this Orc-killer, and then watch and catch the culprit. They found one such Orc, named Ulak, after a week searching, though he demanded $100 per day for such a dangerous task. Reluctant to pay but eager to get this all over with, the Jacks agreed.

After 9 long days of waiting, the killer finally struck. The Jacks needed to be quick if they were to save Ulak. Bitter about being forced to pay him, however, they were not in a hurry except to catch this criminal. They quickly realized that the creature they were up against was Orcbane, the very thing they had been trying to find! He was a fearful sight, however – its form constantly shifting between an Orc with mad, ancient eyes, an agonized glowborn, and an unholy mixing of the two. Dan Bon Jovi panicked at first, fleeing before quickly coming to his senses.

As Clutch charged the beast, many ghosts appeared before him, stopping him in his tracks. He tried cutting them down with his longsword (the militia graciously allowed the Jacks to carry their weapons for this mission), but swung right through them. The Jacks eventually made their way around and through the ghosts to attack Orcbane, who was having a tough time killing Ulak – apparently Ulak was difficult to actually kill. Orcbane was able to make a mortal wound to Ulak, who was later finished off by Dan Bon Jovi, who missed Orcbane with his musket.

It was a tough fight – Orcbane was large, fearsome and tough. Clutch, Drakdor Highwing, Dan Bon Jovi and Vyse were able to take him down, though. After mortally wounding Orcbance, Clutch finished the job by doing a leaping nosedive onto the prone beast. With its last breath, it turned into a glowborn woman, who smiled and said

“Thank you. I though the hell I inhabited before was bad, but…but it was nothing compared to sharing a body with such a beast…”

She disappeared into a puff of the black mist that seemed to engulf Orcbane through the encounter, leaving behind nothing but some obviously ancient hide armor.

The Jacks decide to take and store this armor, not really sure of its power. They report to the militia, who exonerates their ‘debt to society.’


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